Writing science fiction, adventure and humor.
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Mishaps and Mayhem (Book 0)
Three short stories, introducing Tar Reztap, his shipmate Gorth, and their action-packed universe. A Little Misunderstanding: Tar and Gorth are roped into another mission by Renni, Tar's half-brother. This time, they're supposed to make a simple delivery to stop intergalactic war -- it doesn't go quite as planned. On top of restarting the centuries-old war between the Claches and the Progorians, they put their longest serving navigator in a life and death struggle to not get eaten. Digging Reztap: The seminal story of how Tar and Gorth first met on a rescue mission in a mining colony at the tender age of nine. A girl, two mining carts and a high speed chase that ends with a shocker. Armed But Not Ready: The latest in a string of mishaps that find Tar and Gorth losing yet another navigator to a tragic circumstance. At an expensive space resort, the dui bail out their latest navigator candidate only to have him fall prey to a girl and her cat. It's like these navigators are wearing red shirts! Paperback $9.99 | eBook $4.99
The Adventures of Reztap (Book 1)
Even simple plans never quite work out for intergalactic trader Tar Reztap, and yet he and his loyal friend Gorth keep finding their way into crazy missions that border the impossible. Chased throughout known space aboard the Bloated Namreg (quite possibly the ugliest ship to ever dock in a space port), it's not long before Reztap's nemesis catches up. And it's not the captain of the Progorian warship (really, it was an honest mix-up that started the war); nor the Madame of the Courtesan Academy, who happens to be a half-sister to the head of the assassin's guild. No, real trouble requires blood ties. Reztap's brother sends the traders spinning back into space on a mission to rescue a princess from a fortress on Alaga One's moon. Desperate times call for desperate measures, and Reztap and Gorth are forced to pull out their back-up navigator -- an eccentric android named Chuck, who has a thing for decorating (and "Rezzy"). Aboard the Namreg, a door that couldn't be opened for thirteen years mysteriously grants entrance to a hidden chamber. Inside is a treasure, a long-lost family member, and a mission no one has to force Reztap to do. But this time, he can't fail. Regretfully, the "rescued" Princess Slurk is still on board, with plans of her own.
The Quest for the Insane Moth (Book 2)
As they acclimate to the newly revised ship and crew, Tar and Gorth try to retrieve the scarf lost in the battle with The Insane Moth. Against his mother's demands, Tar drags everyone to the remote and extremely hostile planet of Rimtiki Lumdung. Things seem to be going well as they infiltrate the populace until their plans are thwarted by an old flame of Gorth's -- the beautiful and extremely deadly Zeestra. To escape with their lives, the crew must fight against an ever shortening time line to remove an ancient curse that has plagued the planet for centuries. Will Tar and Gorth live through the ordeal while fighting zombies dead, alive and otherwise? Or will Zeestra's treachery seal their fate and end their adventures forever?